Why the name MinisterJay? It has been my game design name for many years. Maybe the name was what I was destined to be. I played my first Role Playing Game (RPG) in 1982. My favorite character to play was a Neutral Good cleric. The next year, I started making campaigns. Less than three decades later, I became an ordained Christian minister. Due to a variety of circumstances, I now make games full time. I prefer making 2D games, mainly in the RPG genre. Some of my games are faith-based, some are geared towards topic awareness, and others try to have fun goals and quests. Many of my games try to work with what I call 'Tru 2D', attempting to have NO depth dimensions represented.
I created Jay's Custom Game Adventures to make a type of action-RPG like games that have a board game feel, and also typical RPGs and faith-based games.
My games are directed at being family friendly and do not contain blood gore, profanity, nor even killing. I tend to use words that substitute the word attacks with words like: plays with, insults, prays for, compliments, etc. When an enemy is defeated, phrasing similar to: has ran away, became friends, etc. replace the standard "was killed" phrases.